Check out the detail in this screenshot! Quake 4: Raytraced shows what the game would look like with if it supported real-time ray tracing. Ray tracing used in Hollywood movies make take months to render, but massively multi-core CPUs may be able to deliver ray-tracing on the fly. The result will be graphics that are an order of magnitude better than what we have today. 5 quad-core machines running together were able to render Quake 4:Raytraced at about 20 frames per second.
The programmer who modified the Quake engine now works for Intel!
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